Miłosz Kosobucki is a Senior Software Engineer with 14 years of experience, currently focused on C++ and Qt development at KDAB. He brings a rare blend of low-level systems knowledge (Linux kernel and embedded devices) and high-level graphics/game engineering (Unreal Engine, Open 3D Engine UI work). Beyond coding, he has led teams, managed deployments and CI, and designed development infrastructure from the ground up. He’s practiced in license evaluation and navigating open source in proprietary products, reducing legal and integration risk. Comfortable jumping into unfamiliar technologies, he has a track record of improving large codebases and fixing subtle issues like memory leaks in complex projects. Based in Greater Poland, he co-founded QuadrantUI and pairs deep technical craft with practical ops and project management experience.
14 years of coding experience
7 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Uniwersytet im. Adama Mickiewicza w Poznaniu
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Full-stack Developer
Contributions:42 reviews, 42 commits, 22 PRs in 4 months
Contributions summary:Miłosz primarily contributed to the user interface (UI) of the Open 3D Engine (O3DE) project by implementing new UI components and features for the AzQtComponents library. This included designing and integrating container cards with styling and functionality for use in property editors, as well as modifying the asset browser's layout and features. The user also fixed memory leaks and improved the node palette in the EMFX context menu, indicating involvement in both UI and potentially game development areas.
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Miłosz Kosobucki - Senior Software Engineer at KDAB