Milton Candelero

Chief Technical Officer at Killabunnies

Argentina
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Summary

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Rockstar
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Top School
Milton Candelero is a versatile Chief Technical Officer and video game engineer with a decade of experience building interactive experiences across C++, C#, TypeScript, Unity, Unreal Engine and WebGL. He combines hands-on engine and tooling work—contributing notable improvements to PixiJS and OpenFL, and authoring runtimes and libraries like the Spine Runtime for PixiJS and Tweedle.js—with leadership at indie studio Killabunnies. Milton regularly teaches game tech courses (Unreal and PixiJS) and creates practical resources, reflecting a talent for translating low-level rendering fixes into approachable learning material. Comfortable across front-end rendering internals and full-stack plugin work, he brings a track record of shipping both production features and experimental prototypes found on itch.io. Based in Argentina, he blends academic software engineering grounding with a community-first approach to open source and education.
code10 years of coding experience
bookFirst Certificate of English, English, 9.17, First Certificate of English, English, 9.17 at Liceo Municipal “Faustino M. San Juan”
bookBachelor of Technology - BTech, Computer Science, 9.17, Bachelor of Technology - BTech, Computer Science, 9.17 at Escuela de Educacion Tecnica nº 322
bookEngineer's degree, Computer Software Engineering, Engineer's degree, Computer Software Engineering at Universidad Nacional del Litoral
languagesSpanish, English
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Github Skills (25)

webgl10
javascript10
animation10
canvas10
rendering10
plugin-development10
haxe10
cross-platform10
pixijs10
render10
openfl10
frontend10
2d10
spine10
game-dev9

Programming languages (14)

C#PowerShellC++CSSCHaxeGoHTML

Github contributions (5)

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pixijs-userland/spine

Aug 2022 - Jan 2023

Pixi.js plugin that enables Spine support.
Role in this project:
userFull-stack Developer
Contributions:3 releases, 65 commits, 5 PRs in 5 months
Contributions summary:Milton's commits primarily focused on refactoring and enhancing the PixiJS Spine plugin, including peer dependency cleanup. They added initial code for debug drawing features, enabling visual debugging within the Spine instances. The user also addressed bugs by translating comments and fixing translation-related issues. Furthermore, the user was involved in migrating the project to Lerna and updating the runtime libraries.
pluginpixipixi-jsspinejs-plugin
pixijs/pixijs

Sep 2020 - Jun 2022

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userFront-end Developer
Contributions:24 reviews, 12 commits, 11 PRs in 1 year 9 months
Contributions summary:Milton contributed primarily to the `@pixi/spritesheet`, `@pixi/filters`, and `@pixi/text-bitmap` packages, enhancing the core functionality of the PixiJS rendering engine. Their work included adding features such as TexturePacker's multi-pack loading to spritesheet loader, a `tint` method to `ColorMatrixFilter`, and MSDF support for BitmapText. Additionally, they corrected documentation and improved the EventSystem to fire pointertap events, showing a focus on improving the library's features and usability.
gamefastesthtml5glsljavascript
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Milton Candelero - Chief Technical Officer at Killabunnies