Min Tang is a professor of computer science at Zhejiang University with eight years of experience focused on physically-based simulation and GPU-accelerated computation. His research specializes in GPU-based cloth simulation, solid modeling, and robust collision detection/handling, blending theoretical rigor with practical performance engineering. He has held visiting positions at UNC Chapel Hill, the University of Geneva, and Wichita State, collaborating with leading graphics groups and international projects. Tang’s work emphasizes real-time performance on modern hardware, often translating academic methods into high-performance implementations. Based in Hangzhou, he combines deep academic credentials (PhD from Zhejiang University) with a track record of cross-border research partnerships supported by NSF and EU programs. An understated strength is his sustained focus on bridging geometric modeling and GPU optimization to make complex simulations feasible in practice.
8 years of coding experience
12 years of employment as a software developer
BS, MS, and PhD degrees; associate professor, the College of Computer Science, BS, MS, and PhD degrees; associate professor, the College of Computer Science at Tang
PhD, Computer Science, PhD, Computer Science at Zhejiang University
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