Mina Pêcheux

Game Developer Tech Writer at Freelance (Self employed)

Paris, Ile-de-France
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Summary

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Senior
🎓
Top School
Mina Pêcheux is a Paris-based game developer and technical writer with nine years of experience building interactive experiences, tooling, and data-driven systems. A solo developer and content creator, she combines game engines (Unity, Godot) with full-stack web skills (Vue/Nuxt, Node.js) and a strong machine learning background from roles in ML startups and research-oriented internships. She has led web teams integrating CI/CD, Kubernetes, and Keycloak-based auth while shipping end-to-end test suites and developer-facing documentation. Mina’s freelance practice since 2019 blends product development with clear technical communication, making complex AI workflows accessible to teams and users. Notably, her career bridges creative R&D for interactive art and rigorous ML production work—an uncommon mix that informs both her engineering and writing.
code9 years of coding experience
job2 years of employment as a software developer
bookEngineering diploma, Applied Mathematics & Computer Science, Engineering diploma, Applied Mathematics & Computer Science at Polytech Sorbonne (previously Polytech Paris-UPMC)
languagesFrench, English, German
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Github Skills (71)

game-development10
mobile-application10
pong10
unity3d10
scripting10
unity-editor10
csharp10
blocks10
unity-game-engine10
unity2d9
youtube9
linux9
windows9
lua9
game-dev9

Programming languages (6)

C#CSSJavaScriptShaderLabHTMLPython

Github contributions (5)

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MinaPecheux/BlenderPlugins

Sep 2021 - Jul 2022

Various little Blender Python plugins!
Contributions:17 commits, 10 pushes, 1 branch in 10 months
blenderpython
MinaPecheux/Medusa

May 2020 - May 2024

A small encoding/decoding Python lib.
Contributions:2 PRs, 22 pushes, 1 branch in 4 years
python-libcryptographypythonutility
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