Ming-lun Chou is a Principal Game Programmer based in Santa Monica with nine years of experience building gameplay, AI, physics, and procedural animation systems on high-profile console titles. At Naughty Dog he has driven AI and core systems R&D across Intergalactic: The Heretic Prophet and multiple Last of Us and Uncharted releases, contributing melee systems, human/infected AI, vehicle procedural animation, and visual/audio feedback. His background blends rigorous game-engine programming with constraint-based rigid-body simulation and procedural content, informed by formal training in computer science and electrical engineering from DigiPen and National Taiwan University. He also brings atypical experience in localization, technical writing, and even military service, which sharpened his attention to detail and teamwork under pressure. Known for shipping polished interactive systems, he pairs research-oriented R&D with hands-on implementation to move experimental features into production.
9 years of coding experience
11 years of employment as a software developer
Bachelor of Science Computer Science in Game Development, Bachelor of Science Computer Science in Game Development at DigiPen Institute of Technology
Bachelor of Science Electrical Engineering, Bachelor of Science Electrical Engineering at National Taiwan University
Contributions:244 commits, 2 PRs, 199 pushes in 3 years
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Ming-lun Chou - Principal Game Programmer at Naughty Dog