Mingfei He

Characterization Engineer

San Francisco Bay Area United States
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Summary

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Senior
🎓
Top School
Mingfei He is a characterization engineer based in the San Francisco Bay Area with a decade of experience bridging academic materials research and product development. With an MS in Materials Science & Engineering from UCLA and a BS in Nanotechnology from UCSD, he has hands-on expertise in thermochromic films, liquid crystal displays, anodized metal oxides, and DFT-based materials modeling. At Headway Technologies he applies lab-scale characterization skills to industry problems, while earlier roles produced peer-reviewed publications on anodization and dye-sensitizer simulations. Mingfei combines experimental design, microscopy/XRD characterization, and computational methods—an uncommon full-stack materials skillset that speeds translation from discovery to device. He’s also a self-taught game developer on GitHub, reflecting a habit of cross-disciplinary learning and practical prototyping. Colleagues rely on him for reproducible process development and clear, data-driven recommendations that inform product decisions.
code10 years of coding experience
job1 year of employment as a software developer
bookUniversity of California, San Diego
bookMaster of Science - MS, Material Science & Engineering, Master of Science - MS, Material Science & Engineering at University of California, Los Angeles
languagesChinese, English
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Github Skills (56)

read-write10
assetbundle10
hotfix10
unity2d10
net-library10
unity-editor10
openxml10
excel10
scriptableobject10
il2cpp10
unity3d10
interop9
build-automation9
csharp9
gree9

Programming languages (6)

C#JavaShellC++JavaScriptPython

Github contributions (5)

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hemingfei/dotween

Jul 2019 - Jul 2022

A Unity C# animation engine. HOTween v2
Contributions:12 PRs, 24 pushes, 1 branch in 3 years
animationanimation-enginecsharpunityunity3d
hemingfei/xasset

Jul 2019 - Sep 2020

xasset 致力于为 Unity 项目提供一套精简稳健的资源管理环境
Contributions:2 releases, 8 PRs, 32 pushes in 1 year 2 months
xassetframeworkshadowunityunity3d
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Mingfei He - Characterization Engineer