Senior Staff Software Engineer at Sofia University
San Francisco, California, United States
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Summary
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Rockstar
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Top School
Minko Gechev is a product-minded Senior Staff Software Engineer with 15 years of experience driving developer productivity and platform tooling from San Francisco. At Google he has progressed through developer relations and product leadership into senior engineering, blending technical strategy with hands-on contributions. A prolific open-source maintainer, he’s known for projects like injection-js, ngrev and codelyzer that improve Angular developer workflows and static analysis, and has optimized tools from build systems to linters (revive) and algorithm libraries. He combines front-end UI work, backend systems and DevOps expertise—evident in Electron-based visualizers, graph-backed ML web apps, and refactored build pipelines. He also teaches at Sofia University and founded a startup (Rhyme.com), bringing entrepreneurial perspective to large-scale product and developer experience challenges.
15 years of coding experience
12 years of employment as a software developer
High school Mathematics and Informatics, High school Mathematics and Informatics at Saint Kliment Ohridski, Troyan
Master of Science (MSc) Software Engineering, Master of Science (MSc) Software Engineering at Sofia University St. Kliment Ohridski
Contributions:49 releases, 11 reviews, 718 commits in 5 years 3 months
Contributions summary:Minko primarily contributed to the `codelyzer` repository, which focuses on static analysis for Angular projects. Their commits demonstrate a strong focus on improving the project's core functionality. The contributions include significant updates to the `selector-name` rule, with updates to the source code and unit tests. The user also added new configurable rules for directive names, component names, and input properties.
Canvas implementation of basic fighting game which allows multiplayer over the network.
Role in this project:
Front-end Developer
Contributions:54 commits, 5 PRs, 8 pushes in 6 years 8 months
Contributions summary:Minko implemented and refined core movement features within a fighting game built with Canvas. They added new movements such as high kick, jump, and squat, and incorporated orientation logic. The user also addressed bugs related to movement and collision detection, ensuring more accurate and responsive gameplay. The commits demonstrate a focus on enhancing the user experience by implementing new player actions and correcting gameplay behavior.
gamefightingcanvasjavascriptfighting-game
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Minko Gechev - Senior Staff Software Engineer at Sofia University