Minmin Gong

Principal Game Engine Developer at Tencent America

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Minmin Gong is a Principal Game Engine Developer with 22 years of experience building high-performance graphics and engine technologies, currently driving next-generation systems at Tencent America’s Lightspeed & Quantum tech center. Previously a Senior SDE at Microsoft, Minmin contributed to cross-platform graphics work including OpenXR for mixed reality and core Windows composition APIs used in Fluent Design. Their long-standing open-source contributions span major projects like CPython and Stellarium and deep engine work in KlayGE and Assimp, focusing on performance, build reliability on Windows/ARM, and glTF/material correctness. Known for pragmatic refactors and low-level fixes that improve portability and tooling, they blend research-grade graphics R&D from Microsoft Research Asia with production engineering at scale. An unexpected strength is consistently tackling platform-specific build and compiler issues, turning subtle compatibility problems into lasting improvements across ecosystems.
code22 years of coding experience
job6 years of employment as a software developer
bookMaster Software engineering, Master Software engineering at University of Science and Technology of China
languagesChinese, English
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Stackoverflow

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81reputation
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2answers
0questions
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Github Skills (31)

x3d10
c-language10
gltf10
qt10
python10
wp-api10
testing10
assimp10
c1110
winapi10
c1710
3ds10
cpp10
ws-api10
cprogramming-language10

Programming languages (11)

TypeScriptC#C++ShellCCMakeTeXJavaScript

Github contributions (5)

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gongminmin/KlayGE

Jan 2004 - Dec 2022

KlayGE is a cross-platform open source game engine with plugin-based architecture.
Role in this project:
userBack-end Developer / Automation Engineer / Test Automation Engineer
Contributions:4 releases, 4 reviews, 5898 commits in 19 years 2 months
Contributions summary:Minmin made changes to improve material import, including fixing shininess strength and retrieving bump scaling from models. The user also added tests for specular and diffuse properties, and made fixes on some meshes's transforms. The code changes focus on the game engine's core components, including testing and enhancements for mesh conversion tools.
openglespythongamedevengine3dd3d11
assimp/assimp

Jul 2017 - Mar 2021

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
userSoftware Engineer
Contributions:9 commits, 9 PRs, 3 comments in 3 years 8 months
Contributions summary:Minmin primarily contributed to improving the codebase's compatibility and functionality within the asset importing library. They addressed compiling issues under VS2017.3, optimized and corrected behavior in the glTF2 exporter/importer, and fixed bugs related to material properties. Furthermore, the user refactored and modernized the code by removing deprecated features and usage of legacy constructs such as `std::iterator`. Finally, the user also added functionality to the gltf2 exporter to include animation names.
pythonc-plus-plusobjective-cvolume-renderingfbx-exporter
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Minmin Gong - Principal Game Engine Developer at Tencent America