Summary
Minu Jeong is a Senior Graphics Programmer and Technical Artist with 12 years of experience building game systems, rendering features, and artist tools across studios including Kong Studios, Com2us, Ubisoft, Creative Assembly, Nexon GT, and EA. She combines low-level rendering programming with high-productivity tool development—shipping Maya and Unity pipeline automation, asset management, and prototype systems since her co-founding days at Maverick Games. Based in Seoul with a degree in Game Graphics Design from Hongik University, Minu has progressed from animator and assistant TA roles to lead technical artist responsibilities, bridging art and engineering on both AAA and live-service titles. Colleagues rely on her pragmatic approach to optimize art workflows and implement performant graphics solutions, and she brings a rare mix of hands-on shading/rendering expertise and long-lived pipeline automation experience.
12 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Game graphics design, Bachelor's degree, Game graphics design at Hongik University
English, Korean