Miquel Campos

MGear UeGear Lead Developer & Rigging Supervisor At McsGear at https://www.mgear-framework.com/

Chiyoda, Japan
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Summary

👤
Senior
Miquel Annecy is a seasoned Character TD and rigging technical lead with 12+ years building production-ready rigging systems and pipelines for feature films, ads, and games across studios in Japan and internationally. As lead developer and maintainer of the open-source mGear framework and current mGear + ueGear Lead Developer & Rigging Supervisor at mcsGear, he specializes in scalable, studio-grade character rigs and pipeline integration for Maya and Unreal. He pairs hands-on rigging and tool development with project-level supervision and consulting, helping teams adopt best practices and reliable automation at scale. His career spans senior roles at Anima, Marza, and several VFX houses, with repeated focus on rigging toolchains and character technical direction. An under-the-radar strength is his long-term stewardship of mGear—an influential open-source Maya rigging framework—that underpins many studios’ production rigs and workflow interoperability.
code12 years of coding experience
job3 years of employment as a software developer
languagesEnglish, Spanish, Japanese
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Github Skills (51)

shim10
animation10
python10
core-library10
orientdb10
pyside10
open-source10
metahumans10
entities10
mocap10
pyqt10
maya10
ecm10
autodesk10
unreal-engine-59

Programming languages (2)

C++Python

Github contributions (5)

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mgear-dev/mgear_solvers

Jun 2018 - Jan 2021

Rigging solvers
Contributions:11 commits, 4 PRs, 9 pushes in 2 years 7 months
solversrigging
Contributions:17 pushes, 1 branch in 4 years 1 month
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Miquel Campos - MGear UeGear Lead Developer & Rigging Supervisor At McsGear at https://www.mgear-framework.com/