Summary
Miquel Annecy is a seasoned Character TD and rigging technical lead with 12+ years building production-ready rigging systems and pipelines for feature films, ads, and games across studios in Japan and internationally. As lead developer and maintainer of the open-source mGear framework and current mGear + ueGear Lead Developer & Rigging Supervisor at mcsGear, he specializes in scalable, studio-grade character rigs and pipeline integration for Maya and Unreal. He pairs hands-on rigging and tool development with project-level supervision and consulting, helping teams adopt best practices and reliable automation at scale. His career spans senior roles at Anima, Marza, and several VFX houses, with repeated focus on rigging toolchains and character technical direction. An under-the-radar strength is his long-term stewardship of mGear—an influential open-source Maya rigging framework—that underpins many studios’ production rigs and workflow interoperability.
12 years of coding experience
3 years of employment as a software developer
English, Spanish, Japanese