Mischa Kolbe is a Senior 3D Artist and generalist with eight years of experience crafting creature rigs, simulations and graphics for film, games and real-world automation. He’s worked on high-profile VFX titles at DNEG/Double Negative and led creature work on Togo, Dune and Venom 2, then transitioned into graphics engineering and tooling roles at Unity and NVIDIA. Mischa blends a mechanical-engineering foundation from ETH Zurich with a diploma in 3D VFX, enabling a rare mix of physical intuition and artistic rigging/tool development. He’s co-founded a peer-to-peer logistics startup and has prototyped gamified interfaces for heavy machinery, reflecting an appetite for practical, cross-disciplinary product work. Known as a tinkerer and creature artist on GitHub, he brings hands-on pipeline development, rigging TD expertise and simulation know-how to complex production challenges.
8 years of coding experience
3 years of employment as a software developer
Assessment Year, Economics, Assessment Year, Economics at Universität St.Gallen - Hochschule für Wirtschafts-, Rechts- und Sozialwissenschaften
Bachelor of Science (B.S.), Mechanical Engineering, Bachelor of Science (B.S.), Mechanical Engineering at Eidgenössische Technische Hochschule Zürich
Diploma with honours, 3D Animation & Visual Effects, Diploma with honours, 3D Animation & Visual Effects at Vancouver Film School
Contributions:19 commits, 1 push, 4 branches in 6 days
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Mischa Kolbe - Senior 3D Artist - Generalist at NVIDIA