Mislav Zlatar is a Cloud Engineer with 8 years of experience building full-stack web apps, multiplayer mobile games, and cloud infrastructure across Azure, AWS and OCI. He blends hands-on DevOps—authoring Terraform modules and CI/CD pipelines—with solution architecture for real-time multiplayer systems (Unity3D, Entitas, GameSparks), having architected the backend for the online card game Phageborn. His career spans startups and enterprise consultancies, delivering cloud-native solutions for clients like Nexi Group and combining data science experience from Deloitte with practical DevOps at Heimgard and HomeControl. Comfortable moving between C# game systems and infrastructure-as-code, he brings a rare cross-disciplinary perspective that speeds iteration and reduces operational risk. Based in Zagreb, he pairs a B.Eng. in computer and information sciences with a track record of turning complex multiplayer and cloud requirements into maintainable production systems.
8 years of coding experience
10 years of employment as a software developer
Bachelor of Engineering (B.Eng.), COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES, Bachelor of Engineering (B.Eng.), COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES at Algebra
Contributions:7 commits, 4 PRs, 2 pushes in 5 months
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