Mislav Zlatar is a Cloud Engineer with 8 years of experience building full-stack web apps, multiplayer mobile games, and cloud infrastructure across Azure, AWS and OCI. He blends hands-on DevOps—authoring Terraform modules and CI/CD pipelines—with solution architecture for real-time multiplayer systems (Unity3D, Entitas, GameSparks), having architected the backend for the online card game Phageborn. His career spans startups and enterprise consultancies, delivering cloud-native solutions for clients like Nexi Group and combining data science experience from Deloitte with practical DevOps at Heimgard and HomeControl. Comfortable moving between C# game systems and infrastructure-as-code, he brings a rare cross-disciplinary perspective that speeds iteration and reduces operational risk. Based in Zagreb, he pairs a B.Eng. in computer and information sciences with a track record of turning complex multiplayer and cloud requirements into maintainable production systems.
9 years of coding experience
10 years of employment as a software developer
Bachelor of Engineering (B.Eng.), COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES, Bachelor of Engineering (B.Eng.), COMPUTER AND INFORMATION SCIENCES AND SUPPORT SERVICES at Algebra
Domain Scpecific Language for Entitas and other Entity Component System frameworks
Contributions:7 commits, 4 PRs, 2 pushes in 5 months
entity-component-system
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