Summary
Mitch Mastroni is a Senior Interactive Systems Designer with 11 years crafting immersive, interactive experiences that blend physical hardware and real-time software for theme parks, museums, and entertainment venues. Based in Los Angeles, he combines hands-on expertise in Unity, Arduino, and show control systems with a background in game-design computer science to deliver polished, production-grade installations. His career spans leading development roles at Beaudry Interactive and IFM Interactive, consulting as a creative technologist for Maestrio, and contributing to VR/AR studios like Tender Claws, demonstrating comfort moving between code, hardware, and creative direction. He also brings teaching experience from USC, mentoring the next wave of interactive designers while shipping complex show-control integrations. Known for translating playful concepts into reliable systems, he thrives on pushing the boundaries of how audiences physically interact with digital content.
11 years of coding experience
5 years of employment as a software developer
University of California Santa Cruz
Italian, Spanish, English