Mitch Mcclellan

Technical Artist at Tuatara

Atlanta, Georgia, United States
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Summary

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Senior
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Top School
Mitch Mcclellan is a Technical Artist with 11 years of experience blending software engineering and visual effects to build performant, visually rich game experiences. Based in Atlanta, he’s shipped gameplay systems and authored shaders for multiple Unity3D titles, while advancing tooling and deployment pipelines earlier in his career to cut build delivery times dramatically. An indie developer and frequent game jammer, he publishes tutorials and breakdowns of shaders and 3D effects on his website, reflecting a passion for teaching and craft. Comfortable bridging artists and engineers, Mitch pairs a Georgia Tech computer science background with VFX training to solve creative technical challenges. Notably, his work spans both runtime graphics (water, clouds, shaders) and developer-facing automation that improves team productivity.
code11 years of coding experience
job3 years of employment as a software developer
bookVisual Effects, Visual Effects at VFX Apprentice
bookComputer Science Computer Science, Computer Science Computer Science at Georgia Institute of Technology
languagesEnglish
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Github Skills (16)

syntax-highlighting9
minitest9
highlighter8
ruby7
code-highlighter7
pygments7
rubocop6
roguelike4
unity3d3
mongodb3
game-development3
artifactory2
monogame2
vex2
python2

Programming languages (5)

C#CSSRustRubyPython

Github contributions (5)

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mitjmcc/Space-Squids

Sep 2015 - Jul 2020

Contributions:8 pushes, 2 branches in 4 years 10 months
fall
mitjmcc/ShaderBall

Aug 2019 - Jun 2021

Contributions:1 release, 4 commits, 1 push in 1 year 10 months
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Mitch Mcclellan - Technical Artist at Tuatara