Summary
Mitch Mcclellan is a Technical Artist with 11 years of experience blending software engineering and visual effects to build performant, visually rich game experiences. Based in Atlanta, he’s shipped gameplay systems and authored shaders for multiple Unity3D titles, while advancing tooling and deployment pipelines earlier in his career to cut build delivery times dramatically. An indie developer and frequent game jammer, he publishes tutorials and breakdowns of shaders and 3D effects on his website, reflecting a passion for teaching and craft. Comfortable bridging artists and engineers, Mitch pairs a Georgia Tech computer science background with VFX training to solve creative technical challenges. Notably, his work spans both runtime graphics (water, clouds, shaders) and developer-facing automation that improves team productivity.
11 years of coding experience
3 years of employment as a software developer
Visual Effects, Visual Effects at VFX Apprentice
Computer Science Computer Science, Computer Science Computer Science at Georgia Institute of Technology
English