Mitch Peck

Senior Software Engineer at Target

Saint Paul, Minnesota, United States
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Summary

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Senior
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Top School
Mitch Peck is a Senior Software Engineer with 8 years of experience building and operating full-stack Java and TypeScript services, now contributing at Target after modernizing authentication and cloud infrastructure at Securian Financial. Trained in Applied Physics and Numerical Computation, he brings analytical rigor to system design—having built Spring Boot services on Kubernetes, TypeScript Lambdas integrated with EventBridge/SQS, and implemented Redis caching and CI/CD automation. He’s certified as an AWS Cloud Practitioner and routinely supports production systems with Splunk and Dynatrace, while mentoring teammates and improving deployment processes. Mitch also contributes to open-source, notably implementing core game mechanics for a Java Blackjack in the well-known basic-computer-games collection, reflecting a hands-on backend focus and love of clean, memory-safe code. Colocated in Saint Paul, MN, he blends scientific problem-solving with pragmatic engineering to deliver scalable, secure user authentication and backend systems.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor of Arts - BA Applied Physics and Numerical Computation, Bachelor of Arts - BA Applied Physics and Numerical Computation at Saint John's University
bookREU Engineering Physics/Applied Physics, REU Engineering Physics/Applied Physics at University of Florida
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Stackoverflow

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Github Skills (5)

javas10
object-oriented-programming10
java10
testing10
playing-cards9

Programming languages (4)

TypeScriptC#JavaVue

Github contributions (5)

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An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Role in this project:
userBack-end Developer
Contributions:20 commits in 1 month
Contributions summary:Mitch primarily contributed to the development of a Blackjack game in Java. They focused on creating core game objects like Player and Card and implemented methods for basic game mechanics. The user also implemented the dealer's actions, including drawing cards, and the evaluation of each round. Further contributions involved setting up the printing of the initial deal and added functionality to handle split hands.
programming-languagescriptingbasic-computer-gamesclassic-game
mjp2233/FirstPractice

Feb 2018 - Apr 2023

Contributions:5 pushes, 1 branch in 5 years 2 months
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