Mitch Richters is a Technical Product Manager with seven years of hands-on ICT experience spanning network engineering, systems administration, and cloud technologies, and a tech curiosity that began at age eight. Based in Gosford, Australia, he pairs product leadership at Devicie with deep scripting expertise—he's a PowerShell aficionado and lead developer of the PSAppDeployToolkit. Mitch contributes to complex open-source projects like GZDoom, where his back-end work improved rendering stability and input processing, reflecting an ability to dive into performance-sensitive C/C++ codebases. He emphasizes impeccable service and best practices, translating operational knowledge into product decisions that reduce friction for engineers and end users alike. Colleagues rely on him for practical automation, deployment reliability, and pragmatic solutions that bridge infrastructure and product.
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Role in this project:
Back-end Developer
Contributions:1 review, 10 commits, 11 PRs in 2 years 6 months
Contributions summary:Mitch focused on bug fixes and feature enhancements related to the rendering and gameplay mechanics of the GZDoom engine. They addressed issues in the Vulkan shader, SDL mouse input, and event processing, improving stability and user experience. Additionally, they implemented optimizations such as scaled angle changes and created functions to enhance code readability.
Contributions:10 releases, 77 pushes, 8 branches in 3 months
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Mitch Richters - Technical Product Manager at Devicie