Mitchell Artin is a software engineer with a decade of experience building mission-critical flight and embedded systems for commercial space programs and reality labs. He has led propulsion controller and flight-control algorithm development for Amazon’s Project Kuiper, shipping software on 29 satellites and contributing to multiple flawless launches, and previously developed autonomous flight-termination and telemetry systems at Blue Origin. Comfortable across Rust, C++, Python, and low-level C, he combines hands-on device driver and real-time code with high-fidelity simulation and CI/CD pipelines to validate complex avionics. Early work at Planetary Resources and NASA honed his systems thinking—he even built spacecraft-state databases and simulated satellite passes to support offline testing. Based in Seattle, he’s known for cross-compiling expertise and for turning hardware schematics into robust, testable software interfaces.
10 years of coding experience
8 years of employment as a software developer
Spruce Creek High School
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Florida
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