Mitchell Bloch

Software Development Engineer at Amazon

Ann Arbor, Michigan, United States
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Summary

👤
Senior
🎓
Top School
Mitchell Bloch is a Software Development Engineer with 19 years of experience, currently building identity, privacy, and entitlement systems for Amazon Game Publishing under AWS. He holds a PhD in Computer Science (Relational Reinforcement Learning) and applies research-grade thinking to practical problems like OAuth2 endpoints, entitlement federation, and privacy automation. Deeply experienced in C++ and game systems, he also authored an Unreal Engine plugin and a descriptive file format to flexibly route permissions based on caller and data attributes. Previously he taught and mentored students at the University of Michigan, building a long-standing game development framework (zenilib) used in undergraduate courses and summer camps. Mitchell blends low-level systems and concurrency expertise with applied machine learning techniques for safer parallel code, and has been incrementally adopting Rust to broaden his tooling for secure, concurrent systems. Based in Ann Arbor, he pairs academic rigor with hands-on shipping experience across high‑visibility game launches.
code20 years of coding experience
bookBachelor of Science in Engineering, Computer Science, Bachelor of Science in Engineering, Computer Science at University of Michigan
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Github Skills (26)

architecture10
windows-subsystem-for-linux10
intelligent10
rust8
linux8
torrent8
openzfs8
trie8
freebsd8
game-engine8
linter7
lint7
bittorrent7
compiler7
crate6

Programming languages (6)

C++CRustTeXDMPython

Github contributions (5)

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bazald/ConcRete

Dec 2017 - Apr 2019

Contributions:327 commits, 273 pushes, 1 branch in 1 year 3 months
bazald/carli

Sep 2012 - Jan 2019

Contributions:786 commits, 213 pushes, 1 tag in 6 years 5 months
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