Mitchell Bloch

Software Development Engineer at Amazon

Ann Arbor, Michigan, United States
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Summary

👤
Senior
🎓
Top School
Mitchell Bloch is a Software Development Engineer with 19 years of experience, currently building identity, privacy, and entitlement systems for Amazon Game Publishing under AWS. He holds a PhD in Computer Science (Relational Reinforcement Learning) and applies research-grade thinking to practical problems like OAuth2 endpoints, entitlement federation, and privacy automation. Deeply experienced in C++ and game systems, he also authored an Unreal Engine plugin and a descriptive file format to flexibly route permissions based on caller and data attributes. Previously he taught and mentored students at the University of Michigan, building a long-standing game development framework (zenilib) used in undergraduate courses and summer camps. Mitchell blends low-level systems and concurrency expertise with applied machine learning techniques for safer parallel code, and has been incrementally adopting Rust to broaden his tooling for secure, concurrent systems. Based in Ann Arbor, he pairs academic rigor with hands-on shipping experience across high‑visibility game launches.
code19 years of coding experience
bookBachelor of Science in Engineering, Computer Science, Bachelor of Science in Engineering, Computer Science at University of Michigan
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Github Skills (38)

intelligent10
architecture10
wsl210
freebsd9
opengl9
solaris9
engine9
rust8
tarball8
game-development8
cross-platform8
linux8
torrent8
windows8
openzfs8

Programming languages (5)

C++CRustTeXPython

Github contributions (5)

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bazald/zenilib

Aug 2006 - Apr 2014

Free Cross-Platform Game Engine
Contributions:1602 commits in 7 years 9 months
gamedevgame-developmentopenglcross-platformplatform-game
bazald/ConcRete

Dec 2017 - Apr 2019

Contributions:327 commits, 273 pushes, 1 branch in 1 year 3 months
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Mitchell Bloch - Software Development Engineer at Amazon