Mitchell Dawdy

Software Engineer II at Electronic Arts (EA)

Seattle, Washington, United States
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Summary

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Senior
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Top School
Mitchell Dawdy is a Software Engineer II based in Seattle with 8 years of experience focused on game development and real-time graphics, currently contributing to EA Sports FC in C++. He has shipped gameplay and multi-platform features for Minecraft: Bedrock Edition and built a custom C++ game engine using OpenGL/GLSL, demonstrating strong low-level systems and rendering skills. Mitchell has led development on a multiplayer RPG project, coordinating backend, server ops, databases, and tooling while managing Linux VMs, evidencing both technical breadth and team leadership. His background spans QA at a live-service studio to hands-on ownership of an indie game server, giving him a practical appreciation for production stability and iteration. He holds top-of-class credentials in computer programming and advanced game programming, and often pairs data-driven development with test-first practices. Notably, Mitchell blends engine-level graphics work with cross-platform gameplay delivery, a combination that helps bridge art, systems, and live production needs.
code8 years of coding experience
job6 years of employment as a software developer
bookAdvanced Diploma - Computer Programmer Analyst, Computer Programming, 4.00 GPA, Advanced Diploma - Computer Programmer Analyst, Computer Programming, 4.00 GPA at Fanshawe College
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Github Skills (23)

gradle10
minecraft10
bukkit10
gameplay10
spigot10
astar10
java10
mechanics10
paper10
pathfinding10
high-performance10
google-maps9
transcription7
timestamps6
mojang5

Programming languages (2)

JavaPython

Github contributions (5)

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Kihz17/Paper

Apr 2022 - Mar 2025

Contributions:16 pushes, 5 branches in 2 years 11 months
inconsistenciesminecraftfixspigot-forkbukkit
Kihz17/LunarEngine

Nov 2021 - Nov 2021

Contributions:26 pushes, 1 branch in 23 days
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Mitchell Dawdy - Software Engineer II at Electronic Arts (EA)