Mitchell Dawdy is a Software Engineer II based in Seattle with 8 years of experience focused on game development and real-time graphics, currently contributing to EA Sports FC in C++. He has shipped gameplay and multi-platform features for Minecraft: Bedrock Edition and built a custom C++ game engine using OpenGL/GLSL, demonstrating strong low-level systems and rendering skills. Mitchell has led development on a multiplayer RPG project, coordinating backend, server ops, databases, and tooling while managing Linux VMs, evidencing both technical breadth and team leadership. His background spans QA at a live-service studio to hands-on ownership of an indie game server, giving him a practical appreciation for production stability and iteration. He holds top-of-class credentials in computer programming and advanced game programming, and often pairs data-driven development with test-first practices. Notably, Mitchell blends engine-level graphics work with cross-platform gameplay delivery, a combination that helps bridge art, systems, and live production needs.
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Mitchell Dawdy - Software Engineer II at Electronic Arts (EA)