Summary
Mitchell Keenan is a game designer and developer with a decade of experience crafting original, player-focused experiences across indie studios and client projects. He has shipped solo mobile titles and led core systems for multiplayer and procedural-simulation games, from a riddles-based mobile release to terrain-driven RTS and agent-heavy social heist prototypes. Equally comfortable with gameplay, UX, shaders, and netcode, he’s known for rapid prototyping—delivering playable prototypes within a week—and for continuously optimizing in-house workflows. Based in Old Toronto, Mitchell blends creative design instincts with hands-on engineering in Unity, Android Studio and Xcode, and brings a filmmaker’s eye from his broadcast and film education to game aesthetics and user experience. An understated strength is his knack for turning tight client visions into polished products while improving team pipelines and multiplayer reliability.
10 years of coding experience
7 years of employment as a software developer
Advanced Diploma in Broadcast and Film, Advanced Diploma in Broadcast and Film at Centennial College
Diploma of Education Video Game Design & Development, Diploma of Education Video Game Design & Development at Toronto Film School