Summary
Mitchell Lutzke is a Senior Software Engineer with 11 years of experience building backend systems and distributed architectures at Riot Games, where he progressed from intern to senior engineer. Based in Los Angeles, he focuses on designing and operating scalable services for high‑traffic gaming environments, bringing deep practical knowledge of production reliability and service evolution. His background includes full‑stack work early in his career—PHP, Zend, HTML/CSS/JS—which gives him empathy for product-facing systems and cross‑team collaboration. Mitchell combines hands‑on coding with system design, mentoring, and incremental architectural improvements that reduce operational toil. He holds a Computer Science degree from the University of Wisconsin–Madison and is known for steady internal impact rather than public open‑source visibility.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Wisconsin-Madison
English, Spanish