Summary
Mitchell Morley is a broadcast production specialist and software-savvy TD/replay operator with eight years of experience delivering live production services for clients like Riot Games, Microsoft, Amazon Prime, ESL/DreamHack and ROOT Sports. He runs a freelance operation focused on EVS, vMix and ATEM systems, known for handling complex multi-input replay configurations (including rare 10-in/2-out setups) for high-profile esports and live events. Prior to freelancing he combined product and engineering skills as a Technical Product Manager and DevRel at Smash.gg, launching a public GraphQL API and a developer portal used by dozens of third-party integrators. His background in software testing and QA informs a meticulous, systems-oriented approach to live production and tooling. Based in Seattle with an Industrial & Systems Engineering degree, he bridges live-ops precision and software best practices to streamline workflows under tight live-event constraints. Accessible for hire and maintaining a public CV at mitchellmorley.com, he’s as comfortable debugging APIs as he is cueing instant replays.
9 years of coding experience
4 years of employment as a software developer
BS/BA, Industrial and Systems Engineering, BS/BA, Industrial and Systems Engineering at University of San Diego
English