Mitchell Nordine

Co-Founder at MindBuffer

Berlin, Germany
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Summary

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Rockstar
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Mitchell Nordine is a Berlin-based co-founder and creative technologist with 12 years of experience blending digital art, audio engineering, and systems-level Rust development. He splits his time between audiovisual interactive installations with MindBuffer and leading Nannou, an open-source creative coding framework that brings GPU, geometry and multimedia tooling to artists and makers. A founder of RustAudio, he has deep expertise in real-time audio I/O and DSP, contributing platform-specific ALSA and PortAudio integrations as well as low-level graphics and windowing work across prominent Rust projects like wgpu, glium and winit. His contributions often sit at the intersection of art and infrastructure—implementing geometry and mesh tooling, cross-platform audio streams, and build/refactor work that improves developer ergonomics. Notably, he pairs a musician’s sensibility (RMIT-trained in composition and sound design) with systems thinking, regularly fixing platform quirks and API-level issues to make creative tools more robust.
code12 years of coding experience
bookBachelor of Music Industry, Music Composition, Sound Design & Software Engineering, Bachelor of Music Industry, Music Composition, Sound Design & Software Engineering at RMIT University
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Github Skills (68)

windows10
command-line-interface10
server-configuration10
portaudio10
winit10
gpu10
webgpu10
build-automation10
build-process10
ux-design10
nixos10
linux-kernel10
codebuild10
watchers10
gfx10

Programming languages (25)

WGSLCElmHTMLSvelteProcessingTypeScriptShell

Github contributions (5)

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nannou-org/nannou

Sep 2017 - Jun 2022

A Creative Coding Framework for Rust.
Role in this project:
userBackend Developer
Contributions:32 reviews, 1132 commits, 582 PRs in 4 years 10 months
Contributions summary:Mitchell contributed to the core functionality of the creative coding framework, adding features related to geometry processing. They implemented conversion functions for join and cap types within the polyline module, which likely involved modifying existing data structures and functions to support new geometric operations. Additional work included the introduction of a module for working with meshes with configurable channels, which involved designing adaptors and functions for creating and utilizing the mesh with customizable channels and data properties.
rust
RustAudio/cpal

Feb 2015 - Jan 2021

Low-level cross-platform audio I/O library in Rust
Role in this project:
userBack-end Developer
Contributions:4 reviews, 231 commits, 119 PRs in 5 years 11 months
Contributions summary:Mitchell's commits primarily involve changes to the `alsa-sys` crate, which is likely used for audio I/O in the `cpal` library. These changes focus on integrating new features, such as implementing playback and pause functionality, and updating to incorporate newer API features. They also make modifications that allow for more flexibility to support a wider variety of use-cases and underlying APIs. Furthermore, the user has focused on platform-specific details, demonstrating expertise in interacting with the ALSA audio API.
audiorustsound
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