Summary
Mitchell Pepe is a focused C# developer with nine years of hands-on experience building and modifying server-side code, notably contributing to multiplayer C# projects on the Terraria platform. Based in Smithtown, NY, he pairs formal C# certification and strong mathematics proficiency with practical knowledge of JavaScript, Python, Lua, Unity, and Unreal Engine. Known as a dependable self-starter, Mitchell brings troubleshooting-driven problem solving, DevOps awareness, and experience configuring Windows environments to entry- and mid-level engineering roles. He values constructive feedback, long-term commitment, and routinely goes beyond requirements to improve service delivery and team outcomes. While primarily a back-end C# specialist, he also leverages design tools like Adobe Suite and source control workflows in Visual Studio and GitHub to deliver polished results.
9 years of coding experience
High School Diploma, High School Diploma at Nassau BOCES Iris Wolfson