Summary
Mitchell Pomery is a versatile software engineer and self-described "Generalist Specialist" with 12 years' experience building resilient systems across game development, finance, and satellite payloads. He blends hands-on engineering—microservices, CI/CD, embedded Linux, and on-orbit command-and-data handling—with practical hardware debugging and automation skills honed at CSIRO and Bankwest. Currently supporting game development at Smash Attack Studios, he pairs QA, cross-device consistency work and event-facing problem solving with a habit of teaching others, from code clubs to industry newcomers. Mitchell’s curiosity drives unusual side projects and physical builds—from reverse-engineering 3DS image formats and building SMS-controlled lights to restoring furniture and knitting a scarf in an evening—illustrating pragmatic creativity beyond code. Comfortable owning systems end-to-end, he favors clear documentation, repeatable processes and demonstrating you’ve read his profile before reaching out.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSci), Bachelor of Science (BSci) at The University of Western Australia