Summary
Mizanur Mojumder is a Lead Backend Game Engineer based in Singapore with 13 years of experience designing and delivering scalable, high-performance game backends using Go, Rust, NodeJS and TypeScript. He provides technical leadership and architectural guidance across backend teams, collaborating closely with Unity/Unreal, design and gameplay teams to build services for progression, inventories, PVP, events and IAP. Known for translating game design into reliable, efficient server systems, he emphasizes flexibility and operational performance in production. His background spans startups and established studios, where he progressed from junior engineer to lead while mentoring engineers and shaping system design practices. Despite a strong web-tech focus, he brings cross-disciplinary game-engine integration experience that helps bridge real-time gameplay and backend services.
13 years of coding experience
11 years of employment as a software developer
Engineer’s Degree, Enterprise Systems Analysis and Design, Engineer’s Degree, Enterprise Systems Analysis and Design at IDB-BISEW Scholarship on Software Engineering
Master’s Degree, Master’s Degree at National University of Bangladesh
English