Summary
Moataz Elsayed is a multidisciplinary creative and engineer with a B.Sc. in Production Engineering and a decade of experience blending graphic design, 2D/3D art, game development, and production engineering principles. He has worked in export operations and customer service while serving as a social media administrator and motion/graphic designer, bringing practical logistics and quality-control discipline to creative projects. Skilled across Blender, 3ds Max, Godot, Unreal, Houdini, Substance Painter, and Python, he bridges technical tooling and visual storytelling—often applying engineering problem-solving to optimize art pipelines and VFX. Comfortable in open-source alternatives and Linux environments, he pairs hands-on asset creation and rigging with backend skills like SQL and basic Java, making him a versatile asset for indie games, animation, or multimedia teams. An uncommon strength is his combination of NDT/materials knowledge and failure-analysis mindset, which informs durable, production-ready digital assets.
10 years of coding experience
B.Sc. Production Engineering Department – Faculty of Engineering, Alexandria University, 2008., Production Engineering, B.Sc. Production Engineering Department – Faculty of Engineering, Alexandria University, 2008., Production Engineering at Alexandria University