Moazin K is a Senior Compiler Engineer with eight years of experience specializing in compilers for AI and heterogeneous computing. Currently at NVIDIA after a stint leading MLIR backend work at d-Matrix, he blends research-grade rigor with production compiler engineering. His MASc from Simon Fraser produced FCCM-published work on programming models and frequency optimizations for multi-die FPGAs, and he has practical experience extending open-source rendering and font stacks at Adobe and via Google Summer of Code. Known for probing “black box” codepaths—like reverse-engineering Inkscape geometry—and shipping pragmatic compiler tooling, he thrives at the intersection of systems research and hands-on implementation.
8 years of coding experience
5 years of employment as a software developer
Bachelor's Degree, Electrical Engineering, Bachelor's Degree, Electrical Engineering at Pakistan Institute of Engineering and Applied Sciences
Intermediate, Pre-Engineering, Intermediate, Pre-Engineering at Rahim Public School and College
Master of Applied Science (MASc), Computer Engineering, Master of Applied Science (MASc), Computer Engineering at Simon Fraser University
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