Mohamed Aboughazala

Simulation Software Engineer

Munich, Bavaria, Germany
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Summary

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Senior
🎓
Top School
Mohamed Aboughazala is a Simulation Software Engineer with nine years of experience building immersive 3D, AR/VR, and WebXR systems that integrate real-time graphics, haptics, and AI-driven virtual agents. He combines a Master's in Media Informatics with hands-on expertise in Unity, Unreal, C++ and C# to deliver cross-platform interactive experiences—from Meta Quest and HoloLens to mobile and web—often optimizing for low-latency motion capture and tactile feedback. His work spans research and product contexts, having shipped accessibility-focused AR sign-language agents, enterprise VR training with integrated haptic gloves, and the MAIA cross-platform AI agent that boosted user engagement versus static interfaces. Comfortable bridging hardware and software, he has engineered pipelines connecting motion capture, IMUs, and 3D‑printed components into cohesive prototypes. Based in Munich, Mohamed brings a research-minded approach to production problems, blending experimental prototyping with measurable impact on usability and training efficiency.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Computer Science, B+, Bachelor's degree, Computer Science, B+ at The German University in Cairo
bookMaster's degree, Media Informatics, 1.6 (German scale), Master's degree, Media Informatics, 1.6 (German scale) at Universität des Saarlandes
languagesArabic, English, German
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Github Skills (36)

sdk10
marker9
intel9
hardware9
payment-methods9
in-app-purchase9
location9
webar9
location-based9
computer-vision9
rgb8
aframe8
stereo7
threejs7
camera-api7

Programming languages (4)

C#C++HaxeJavaScript

Github contributions (5)

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Contributions:23 commits, 9 pushes in 12 days
mohGhazala96/gawla

Dec 2019 - Jan 2020

Contributions:4 pushes in 1 month
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Mohamed Aboughazala - Simulation Software Engineer