Summary
Mohamed Aboughazala is a Simulation Software Engineer with nine years of experience building immersive 3D, AR/VR, and WebXR systems that integrate real-time graphics, haptics, and AI-driven virtual agents. He combines a Master's in Media Informatics with hands-on expertise in Unity, Unreal, C++ and C# to deliver cross-platform interactive experiences—from Meta Quest and HoloLens to mobile and web—often optimizing for low-latency motion capture and tactile feedback. His work spans research and product contexts, having shipped accessibility-focused AR sign-language agents, enterprise VR training with integrated haptic gloves, and the MAIA cross-platform AI agent that boosted user engagement versus static interfaces. Comfortable bridging hardware and software, he has engineered pipelines connecting motion capture, IMUs, and 3D‑printed components into cohesive prototypes. Based in Munich, Mohamed brings a research-minded approach to production problems, blending experimental prototyping with measurable impact on usability and training efficiency.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Science, B+, Bachelor's degree, Computer Science, B+ at The German University in Cairo
Master's degree, Media Informatics, 1.6 (German scale), Master's degree, Media Informatics, 1.6 (German scale) at Universität des Saarlandes
Arabic, English, German