Summary
Mohammed Bajaman is an adaptable software and IT professional with nine years of experience blending game development, infrastructure, and automation. He builds gameplay systems and tools in C++, C#, Unity and Unreal Engine while also delivering IT solutions—automating deployments, provisioning, and user workflows with PowerShell, Flask, and VMware. As a co-founder and AI/DevOps engineer he applied computer vision and AI to large-scale tree monitoring, demonstrating an unusual mix of environmental tech and game-oriented tooling. Mohammed has a track record of shipping practical utilities for clients (from an Unreal grass painter to traversal systems) and enabling rapid business continuity through fast VPN and remote-work rollouts. Based in Vancouver with formal training in game programming, he pairs hands-on engineering with strong documentation and cross-team communication to move projects from prototype to production.
9 years of coding experience
3 years of employment as a software developer
British Columbia Institute of Technology (BCIT)
High School Degree Science Stream (Math Physics Chemistry) + Computer Science, High School Degree Science Stream (Math Physics Chemistry) + Computer Science at International Indian School Riyadh
English, French, Hindi