Mohit Sethi is an Engine Programmer III with eight years of game development experience, currently advancing engine and tooling work at Cloud Imperium Games. He specializes in C++, C#, Direct3D12, HLSL and custom engine development, with a practical knack for UI/physics middleware like Dear ImGui and PhysX/Jolt. Mohit has a strong track record of performance-focused improvements—examples include a 50x speed-up in entity debugging tools and a 52% reduction in build times on prior projects—and routinely collaborates with design, art and graphics teams to deliver production-ready tooling. He built the Arc Game Engine (C++20, OpenGL renderer, cross-platform, C# scripting) as a personal project, demonstrating both low-level systems skill and end-user empathy. Based in Manchester and grounded by a BTech in Computer Science, he blends deep 3D math fluency with pragmatic engineering to ship robust simulation and content-creation features.
9 years of coding experience
5 years of employment as a software developer
High School, High School/Secondary Diplomas and Certificates, High School, High School/Secondary Diplomas and Certificates at St. Joseph's Convent School, Faridabad
BTech - Bachelor of Technology, Computer Science, BTech - Bachelor of Technology, Computer Science at J.C. Bose University of Science and Technology, YMCA
Contributions:71 commits, 50 pushes, 5 branches in 2 years 9 months
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