Mohsen Heydari is a Full Stack 3D Engineer based in Paris with nine years of experience building high-performance, geometry-driven software for desktop, mobile and VR. He has led full-stack teams and shipped real-time visualization and immersive Metaverse solutions, CAD/CNC tools, solar design systems and 3D configurators, and now contributes to Scanifly while continuing work at Venolabs. Mohsen brings deep expertise in geometric modeling, visualization toolchains and low-level APIs, and has practical experience resolving tricky VR bugs and networked animation sync in notable open-source projects like EtherealEngine. He thrives on turning numerical analysis and complex spatial problems into intuitive, usable tools and often bridges the gap between bare-metal performance tuning and production-ready full-stack features.
9 years of coding experience
11 years of employment as a software developer
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iR Engine - Bringing us together on the open social spatial web. ๐ค ๐ ๐ ๐น๏ธ ๐ง๐ฟโ๐
Role in this project:
Full-stack Developer
Contributions:25 reviews, 77 commits, 53 PRs in 1 year
Contributions summary:Mohsen primarily contributed to the avatar animation system, refactoring and enhancing its functionality. They implemented new animation states and transition rules, including locomotion, jump, and emotes, while also addressing networking synchronization for these animations. In addition, the user fixed bugs related to VR, such as head decapitation and controller mappings, alongside contributions to the spectator view functionality, particularly for camera and avatar controls. The user also made improvements to VR hand interactions, adding rotation offsets.
Contributions:19 commits, 17 pushes, 1 branch in 11 months
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Mohsen Heydari - Full Stack 3D Engineer at Venolabs