Summary
Moira Shooter is an R&D engineer with nine years' experience bridging computer vision, graphics and production visual effects, currently working on the Creature team at Industrial Light & Magic. She holds a PhD in Vision, Speech and Signal Processing and an MSc in Computer Vision, Robotics and Machine Learning, bringing academic depth to practical VFX and pipeline challenges. Her background includes shader-level OpenGL teaching, C++ Maya plugin pipeline work, and hands-on compositing for feature film shots, giving her a rare blend of research rigour and studio craftsmanship. Based in Guildford, she also mentors students in AR/VR development with Unity and Meta Quest, reflecting a passion for translating cutting-edge research into interactive experiences. Colleagues rely on her to optimise complex 3D workflows and prototype novel creature tools informed by both ML and graphics techniques. Quietly interdisciplinary, she often connects academic insights to production-ready solutions that speed artist iteration.
9 years of coding experience
Algemeen Secundair Onderwijs (General studies) Sport Wetenschappen (Sport & Science), Algemeen Secundair Onderwijs (General studies) Sport Wetenschappen (Sport & Science) at Koninklijke Atheneum Etterbeek
Doctor of Philosophy - PhD Vision Speech and Signal Processing, Doctor of Philosophy - PhD Vision Speech and Signal Processing at University of Surrey
Bachelor of Science - BS Software Development for Animation Games and Effects, Bachelor of Science - BS Software Development for Animation Games and Effects at Bournemouth University
Dutch, French, English, Spanish