Summary
Molin Deng is a software engineer with nine years of experience building distributed systems, computer graphics, web, mobile, and game software, now working at Stripe in Seattle. He holds an MSCS from Georgia Tech (3.92 GPA) and a BE from Zhejiang University, and has taught graduate-level computer graphics courses that bridge traditional rendering with AI-era techniques. His background spans game engineering at Yotta Games, simulation and visualization infrastructure for autonomous vehicles at WeRide, and production systems at a major fintech company. Molin is particularly interested in heterogeneous computing and blockchain, bringing both systems-level rigor and graphics sensibilities to complex problems. Colleagues note his ability to move between low-level performance optimization and higher-level platform design—an asset for simulation, real-time graphics, and scalable services.
9 years of coding experience
3 years of employment as a software developer
Master of Science - MS, Computer Science, 3.92, Master of Science - MS, Computer Science, 3.92 at Georgia Institute of Technology
High School Diploma, High School Diploma at Changjun High School
Bachelor of Engineering - BE, Computer Science, Bachelor of Engineering - BE, Computer Science at Zhejiang University