Mor Tzur is a software engineer in the San Francisco Bay Area with seven years of experience building algorithms and backend systems for spatial computing and machine learning. Currently at Oculus VR, Mor applies a background in applied physics and optics to real-world depth sensing, gesture recognition, and 3D reconstruction problems developed earlier in roles at Pebbles Interfaces and D-Vision Systems. He has contributed to the PyTorch Glow compiler—adding and integrating operators like PReLU and improving ONNX model loading—demonstrating hands-on skill at the intersection of ML and compiler engineering. Comfortable moving between research-grade algorithm development and production engineering, Mor brings both academic rigor from an MSc in Applied Physics and practical test/automation experience from Intel to complex system design.
7 years of coding experience
3 years of employment as a software developer
Master of Science (MSc), Applied Physics (Opto-Electronics program), Master of Science (MSc), Applied Physics (Opto-Electronics program) at The Hebrew University
Contributions:8 reviews, 58 commits, 56 PRs in 2 years 3 months
Contributions summary:Mor focused on implementing and integrating new operators, particularly the PRelu operator, into the Glow compiler. They contributed to the creation, lowering, and testing of the PRelu node, including unit tests. Furthermore, the user removed support for older LLVM versions, updated JIT code, and improved model loading for ONNX models, specifically integrating the PRelu operator within this context.
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