Morgan Bengtsson is a Senior Software Engineer with 13 years of experience building systems ranging from large web applications to custom game engines. Currently at KDAB after progressing from software engineer to senior engineer, he brings deep C++ and graphics expertise honed through several years as an independent game developer where he built a 3D engine and handled modeling, shaders, audio, and tooling. His background in systems development includes full-stack responsibilities, APIs and integrations, and operational maintenance of developer tools like Redmine and Git. Trained with an M.Sc. in Media Technology from Linköping University, he combines academic grounding with practical skills across OpenGL/GLSL, OpenAL, C#, Python and SQL. Based in Greater Poland but originally Swedish, he’s comfortable moving between low-level graphics work and higher-level system design, often filling both developer and ops roles on smaller teams.
13 years of coding experience
13 years of employment as a software developer
Master of Science (M.Sc.), Media technology, Master of Science (M.Sc.), Media technology at Linköpings universitet
Upper secondary diploma, Mathematics and Computer Science, Upper secondary diploma, Mathematics and Computer Science at Falkenberg gymnasium
Contributions:1 release, 121 pushes, 7 branches in 4 years 4 months
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Morgan Bengtsson - Senior Software Engineer at KDAB