Moritz Brückner

Architekt at Brückner Architekten

Munich, Bavaria, Germany
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Summary

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Moritz Brückner is an architect based in Munich with 10 years of professional experience blending architectural practice and hands-on technical problem solving. He runs Brückner Architekten and previously progressed through roles at N-V-O, bringing practical design sensibilities from internships at BMW and BSH into built-environment projects. Beyond architecture, he contributes to open-source multimedia and 3D engine projects (notably Kha and Armory3D), where he implements backend fixes and logic-node functionality—an unusual crossover that informs his computational approach to design. Educated at Technische Universität München with an Erasmus term in Vienna, he combines academic grounding with pragmatic studio leadership. Colleagues describe him as detail-oriented and resourceful, able to translate complex technical constraints into elegant architectural outcomes.
code10 years of coding experience
bookBachelor of Arts - BA, Architecture, Bachelor of Arts - BA, Architecture at Technische Universität München
bookErasmus-Semester, Architecture, Erasmus-Semester, Architecture at Akademie der bildenden Künste Wien
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Github Skills (11)

haxe10
nodejs10
blender10
game-development10
game-engine10
game-dev10
python9
back-end-development9
cross-platform8
audio-processing8
multiplatform8

Programming languages (10)

TypeScriptC#JavaC++CHaxeJavaScriptHTML

Github contributions (5)

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armory3d/armory

Jun 2019 - Jan 2023

3D Engine with Blender Integration
Role in this project:
userFull-stack Developer
Contributions:84 reviews, 810 commits, 294 PRs in 3 years 7 months
Contributions summary:Moritz contributed to the 3D Engine with Blender Integration, focusing on adding and improving logic nodes. This included implementing a function to return property names within the Get Property node and various white space cleanups in python and haxe code. Additionally, the user was involved in the implementation of several functionalities for logic nodes with the use of custom sockets.
blender3d-enginerenderinghaxegame-engine
Kode/Kha

Sep 2019 - Aug 2022

Ultra-portable, high performance, open source multimedia framework.
Role in this project:
userBack-end Developer
Contributions:28 commits, 29 PRs, 13 comments in 2 years 11 months
Contributions summary:Moritz primarily contributed to the "kha" multimedia framework, focusing on back-end implementations and cross-platform compatibility. Their work involved fixing bugs related to HTML5 mouse input and node target shader implementations. The user also implemented features like `maxBoundTextures` for the node target and addressed deprecation warnings. Moreover, the user added and fixed array types and also fixed sound file loading in the Kinc-HL backend.
media-libraryzerostreamingultraaudio
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Moritz Brückner - Architekt at Brückner Architekten