Physically-Based Rendering in glTF 2.0 using WebGL
Role in this project:
Full-stack Developer Contributions:15 reviews, 594 commits, 55 PRs in 3 years 10 months
Contributions summary:Moritz made several contributions focused on the implementation of the glTF sample viewer, with code changes spanning the front-end and internal rendering logic. Their work included fixing issues with the headless mode and updating the rendering script to support various features of the glTF format like, IOR, specular shading and camera controls. The user also improved the shader compiler and fixed bugs with alpha blending and morph targets for better rendering of 3D models. The contributions suggest a good understanding of the project's core rendering pipeline and its integration with user interface elements.
gltfphysically-based-renderingwebgl
Blender glTF 2.0 importer and exporter
Role in this project:
Full-stack Developer Contributions:117 commits, 19 PRs, 91 pushes in 8 months
Contributions summary:Moritz implemented and refactored core functionality for the glTF Blender exporter. They added support for exporting PBR metallic roughness maps and also refactored the image export functionality to support this feature. They have worked on the animation export process, and fixed several bugs related to exporting animations and image formats.
blendergltf