Role in this project:
Full-stack Developer Contributions:44 commits in 3 months
Contributions summary:Morten is actively involved in developing a scriptable render loop, likely for a graphics project. Their primary contributions involve implementing and refining a tiled deferred lighting system within the render loop. They have integrated and optimized various features including reflection probes, shadow implementations, and the use of compute shaders for generating light lists, and overall has a significant impact in enhancing the visual fidelity and performance of the graphics pipeline.
renderscriptscriptingscriptableloop
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Full-stack Developer Contributions:3 reviews, 109 commits, 1 comment in 1 year 3 months
Contributions summary:Morten appears to be working on the FPTL (Fast Pixel Tiled Lighting) render pipeline within the Unity graphics repository. Their commits focus on implementing features related to reflection probes, including support for rotatable probes. They are also modifying shaders, including the Internal-DeferredShading and Internal-DeferredReflections shaders, indicating work on lighting and reflection calculations. Further modifications suggest they're working on a more general deferred lighting system.
graphic