Moss Heim is a Senior Software Engineer based in Berlin with a decade of experience building high-performance C++ systems for audio and finance. He has shipped production embedded Linux applications at Ableton and low-latency trading systems at DRW, and now contributes to Qt Group while maintaining a deep tooling and DevOps skillset (CMake, Jenkins, GitHub Actions, TeamCity). For five years he was the lead maintainer of SuperCollider, making substantive contributions to its audio server, UGens, and plugins—an indication of rare domain expertise in sound synthesis and signal processing. Trained in both computer science (Yale MS) and music composition, he leverages musical theory to inform UX and accessibility decisions in audio software. Colleagues describe him as a creative, collaborative problem-solver who blends rigorous engineering with artistic sensibility and sustained open-source stewardship.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Music, Music Composition, Bachelor of Music, Music Composition at The University of Texas at Austin
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Yale University
Master of Music, Music Composition, Master of Music, Music Composition at Yale - School of Music
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Role in this project:
Back-end Developer
Contributions:10 releases, 211 reviews, 1655 commits in 4 years 5 months
Contributions summary:Moss primarily contributed to the SuperCollider audio server, making enhancements to the sound synthesis and audio processing capabilities. Their work involved commenting and code revisions in the core source files written in C++, and the user actively engaged with the intricacies of sound synthesis by modifying existing UGen components like TGrains. The user also worked on fixing issues with the ScIDE and its code editors.
Contributions:6 releases, 4 reviews, 77 commits in 4 years 1 month
Contributions summary:Moss primarily focused on modifying and optimizing audio processing plugins written in C++ for the SuperCollider environment. Their contributions included bug fixes, such as resolving potential read issues and fixing unsequenced modifications. The commits also demonstrate code refactoring and improvements to existing functionality within various audio processing UGens. The user demonstrated a strong understanding of audio synthesis and signal processing principles.
supercolliderugensaudioaudio-enginesound-effects
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