Mostafa Aghajani

Enterprise Architect at Virta Ltd

Helsinki Metropolitan Area Finland
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Summary

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Senior
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Top School
Mostafa Aghajani is an Enterprise Architect with 13 years of experience leading the design and delivery of scalable, event-driven microservices at Virta Ltd, where he moved core monoliths to resilient, message-driven systems. He blends deep learning and AI-informed analytics with hands-on engineering—often writing up to 65% of the code—to build robust data flows, protocols, and CI/CD pipelines on Kubernetes and Terraform. A persuasive technical coach, he has led small teams through testing, load simulation, and production hardening while ensuring high code quality and observability. His background includes shipping production-grade mobile apps and backend services, and contributing to the well-known MonoGame open-source framework by improving cross-platform audio metadata handling. With an MS in Artificial Intelligence and nanodegrees in deep learning and data product management, he pairs formal ML training with practical systems engineering to make data both usable and reliable for advanced analytics.
code13 years of coding experience
job21 years of employment as a software developer
bookAmirkabir University of Technology
bookNanodegree Data Product Manager, Nanodegree Data Product Manager at Udacity
bookBachelor of Science - BS Mathematics, Bachelor of Science - BS Mathematics at Iran University of Science and Technology
languagesEnglish, Persian
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Github Skills (21)

cross-platform10
android10
dotnet-core10
game-development10
csharp10
visual-studio-code9
framework79
dotnet9
environment-variables9
linux9
dotnet-new9
refresh9
game-engine8
swift6
mono6

Programming languages (9)

C#TypeScriptJavaRustGoPHPRubyCrystal

Github contributions (5)

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MonoGame/MonoGame

Feb 2013 - Oct 2013

One framework for creating powerful cross-platform games.
Role in this project:
userBack-end Developer
Contributions:5 commits in 8 months
Contributions summary:Mostafa contributed to the MonoGame framework, focusing on the implementation and refinement of the `Song.Duration` property, reading duration metadata from XNB files. They addressed platform-specific implementations for Android and Linux. Additionally, the user implemented the `AutoPauseAndResumeMediaPlayer` property within the Android platform, enhancing audio management during game lifecycle events.
c-sharpgame-frameworkopenalgamesgame-engine
Contributions:4 PRs, 14 pushes, 1 branch in 4 years 1 month
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Mostafa Aghajani - Enterprise Architect at Virta Ltd