Mounir Tohami is a 3D Artist with five years of experience based in Egypt, blending creative art direction with practical tooling improvements. While focused on 3D work at ALONE, he also contributes code to notable open-source projects like the Godot Engine, enhancing editor GUI, shortcut handling, and camera/editor interactions. This cross-disciplinary skill set lets him bridge artist and developer perspectives, improving both visual assets and the tools artists use. Known for tackling subtle UX bugs and editor workflow refinements, he brings a detail-oriented approach that benefits pipelines as well as final visuals.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:70 reviews, 90 PRs, 468 comments in 3 years 5 months
Contributions summary:Mounir primarily contributed to the Godot Engine's GUI and editor functionalities. Their work involved implementing shortcut handling for option buttons, fixing camera behavior within the editor plugin, and addressing various UI-related bugs in components such as the Slider, TabBar, and PopupMenu. Additionally, the user worked on improving the editor experience by fixing issues related to dragging scene files and refining scrollbar interactions.
Godot Engine – Multi-platform 2D and 3D game engine
Contributions:382 pushes, 92 branches in 1 year 8 months
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