Mr. Pain

Lead Software Engineer

Texas, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Mr. Pain is a Lead Software Engineer based in Texas with eight years of hands-on experience building and shipping game systems and gameplay mechanics. He is a principal contributor and lead developer on Project Brutality, a widely used Doom mod, where he implements complex weapon systems, player movement, and integrates new assets using ACS and ZScript. Comfortable across the full stack of game development, he blends scripting, systems design, and asset integration to overhaul core mechanics like rocket launchers and machine guns. Known as a "gym rat" who loves to code and game, he brings the discipline and iterative focus of an athlete to collaborative open-source projects. His work on a high-profile mod demonstrates an ability to drive long-running community-driven efforts while maintaining bleeding-edge development practices.
code7 years of coding experience
github-logo-circle

Github Skills (7)

modification10
mechanics10
gun10
gameplay10
scripting10
implement10
zscript10

Programming languages (3)

JavaZenScriptGLSL

Github contributions (5)

github-logo-circle
pa1nki113r/Project_Brutality

Jun 2018 - Nov 2022

This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
Role in this project:
userFull-stack Developer
Contributions:2 releases, 65 reviews, 368 commits in 4 years 5 months
Contributions summary:Mr. primarily contributes to the Project Brutality mod by making extensive changes related to weapons, player movement and general project functionality. The commits involve changes to both ACS (probably scripting) and ZScript (probably ZDoom's scripting language), indicating a focus on implementing game mechanics and modifying existing systems. The user also integrates new assets and overhauls systems such as the rocket launcher and MG42 weapons.
modedgebleeding-edgecollaborativemodding
This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
Contributions:1 push in 1 day
modedgebleeding-edgecollaborativemodding
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Mr. Pain - Lead Software Engineer