Mstislav Pavlov

Unity3d Technical Lead at Nekki

Larnaca, Cyprus
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Summary

👤
Senior
🎓
Top School
Mstislav Pavlov is a Unity3D technical lead with a decade of experience designing performant, modular client architectures for mid-core mobile games and immersive VR/AR apps. He specializes in rescuing legacy codebases—driving large-scale refactors that cut GC allocations, fixed memory leaks, and delivered up to 100x improvements in critical hotspots while reducing crash and ANR rates by an order of magnitude. He architects reusable platform-level systems (80%+ code reuse), introduced reactive, CQS-based frameworks and addressables, and automated much of the feature surface with Roslyn code generation so half of new feature code is now autogenerated. A hands-on manager and mentor, he scales teams and QA processes to sustain high-velocity, high-quality delivery and also builds no-code test tooling to empower designers and testers. Based in Larnaca, Cyprus, he blends deep systems-level C#/.NET expertise with practical product sensibility across projects like Shadow Fight.
code10 years of coding experience
job7 years of employment as a software developer
bookВолгоградский Государственный Технический Университет
languagesРусский, English
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Github Skills (30)

unirx10
serializer10
code-size10
memory-database10
unity-game-engine10
dependency-injection10
unity3d10
zenject9
ui-elements9
unity-editor9
csharp9
dotnet8
reactive-extensions8
linq8
graph7

Programming languages (2)

C#Python

Github contributions (5)

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Bezarius/Reactor

Mar 2017 - Oct 2018

Contributions:24 commits, 20 pushes, 3 branches in 1 year 6 months
Bezarius/ReactiveMemory

Jul 2023 - Dec 2024

Embedded Typed Reactive In-Memory Document Database for .NET and Unity.
Contributions:1 review, 1 PR, 60 pushes in 1 year 5 months
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