Muhammad Fairuz is a lead server developer and software engineer with eight years of hands-on experience building high-performance, cloud-native game infrastructure from Bandung, Indonesia. He architects and operates a Minecraft Bedrock network serving thousands daily, rewriting legacy systems in Go and designing a custom UDP proxy that handles 30k+ PPS with minimal latency. Comfortable across languages (Go, Java, Rust, PHP, TypeScript, Dart), he operates full-stack flows—from React/React Native and Flutter frontends to MariaDB, MongoDB, Redis backends—and has tuned databases to sustain 500+ QPS. He deploys everything as Docker containers on multi-node Kubernetes clusters with CI/CD, observability via Prometheus/Grafana/Loki, and gRPC-based service meshes for low-latency RPCs. A contributor to open-source projects, he also built public APIs and integrated modern payment flows (Xendit, PayPal) for production stores, revealing an engineer who balances gameplay ergonomics with production robustness.
8 years of coding experience
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at BINUS University
Minecraft Bedrock Edition server software written in Go
Contributions:1 PR, 58 pushes, 15 branches in 2 years 1 month
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Muhammad Fairuz - Lead Server Development at Venity Network