Muhammed Bark is a Mid Core Game Developer based in Ankara with 9 years of hands-on experience building multiplayer games and web-backed systems. He combines Unity3D game development with server-side engineering—creating REST APIs in Node/Express and real-time matchmaking via Socket.io—so he ships both gameplay and the infrastructure that powers it. His career spans indie studios and product teams where he’s delivered balanced matchmaking, isolated peer data channels, and other socket-driven gameplay features. A prolific open-source practitioner, he publishes many web-focused projects publicly while actively developing a commercial game at Panteon. Notably, his background in full-stack web work informs pragmatic, scalable backend solutions for real-time gaming challenges.
9 years of coding experience
5 years of employment as a software developer
Mühendislik Fakültesi, Bilgisayar Mühendisliği, Mühendislik Fakültesi, Bilgisayar Mühendisliği at Karabük Üniversitesi
Contributions:15 commits, 10 PRs, 15 pushes in 1 year 8 months
react-jsreactjsreactelectron
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Muhammed Bark - Mid Core Game Developer at Panteon