Muhammed Kocabas is a machine learning researcher with a decade of experience specializing in 3D human pose and shape estimation, currently working at Apple and affiliated as a Guest Scientist at the Max Planck Institute for Intelligent Systems. He completed a PhD in Computer Science at ETH Zürich/Max Planck, and his work bridges academic research and industry productization through internships and roles at NVIDIA, Meshcapade, and Apple. Muhammed contributed to the widely used VIBE project (CVPR2020) on video-based human body pose and shape estimation, improving model outputs and integration of 3D joint/vertex data into inference pipelines. He combines deep expertise in SMPL-based modelling and practical engineering—frequently moving research prototypes toward robust, production-ready implementations.
10 years of coding experience
3 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Max Planck Society
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at ETH Zürich
Master of Science - MS Computer Engineering, Master of Science - MS Computer Engineering at Orta Doğu Teknik Üniversitesi / Middle East Technical University
Bachelor of Science - BS Computer Engineering, Bachelor of Science - BS Computer Engineering at Istanbul Technical University
Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
Role in this project:
ML Engineer
Contributions:2 releases, 2 reviews, 64 commits in 2 years 8 months
Contributions summary:Muhammed primarily focused on implementing and integrating 3D joint and vertex data (`joints3d`) within the VIBE model's inference and processing pipeline. This involved modifications to `demo.py`, `lib/utils/demo_utils.py`, and model-related files to incorporate and utilize the `joints3d` output during inference and SMPLify refinement. Additionally, the user made minor adjustments to data preparation scripts and conda/pip install instructions. The commits suggest improvements to the model's output and processing capabilities for 3D human pose and shape estimation.
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