Summary
Munenori Oizumi is an imaging and vision architect with two decades of semiconductor experience and a decade-plus focus on camera ISP hardware and algorithms. Currently a Staff Engineer at Google’s gChips group, he led ISP hardware architecture for Tensor G3 and contributed to G1–G4 C-model and algorithm development that shipped in multiple Pixel generations. He has deep hands-on expertise from RTL VHDL design and C/C++ modeling to algorithm development (rescaling, pre-filters, sharpening) and end-to-end validation across HW, DSP firmware, drivers, and image quality. Previously he architected HW-IPs at Texas Instruments for the OMAP family and led algorithm teams at Intel for Atom SoCs and AR/VR customers. Fluent in English and Japanese, he combines systems-level architecture with low-level implementation skills and an uncommon track record of spanning research, IP development, and production validation.
9 years of coding experience
20 years of employment as a software developer
University of Tokyo
English, Japanese