Murilo Tavares is a back-end–focused full-stack developer with nine years of experience, based in São Paulo, Brazil. He has built PHP applications using Laravel 5 and CodeIgniter 3 and complements server work with JavaScript frameworks like Angular and Vue.js. An active open-source contributor, Murilo enhanced the C-based Hercules MMORPG server by adding scripting-friendly constants and an official Clan System, showing skill in low-level server logic and game mechanics. He is studying Systems Analysis and Development at Fatec while continually exploring new technologies. Pragmatic and detail-oriented, he bridges production back-end systems and community-driven projects, often tackling areas that require both C-level performance thinking and web-service design.
9 years of coding experience
Tecnólogo, Análise e Desenvolvimento de Sistemas, Tecnólogo, Análise e Desenvolvimento de Sistemas at Fatec
Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
Role in this project:
Back-end Developer
Contributions:5 commits, 4 PRs, 57 comments in 5 months
Contributions summary:Murilo contributed to the server-side logic of the MMORPG by implementing a new function `getgroupid` and allowing it to take a GID, enhancing the scripting capabilities. They also introduced a `constants.inc` file, which made constants used internally in the C code available to scripts, providing a streamlined way for developers to access critical data. Furthermore, the user implemented the official Clan System with key features like autokick for inactive members, demonstrating a strong understanding of the game server's underlying structure and functionality.
Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
Contributions:38 pushes, 3 branches in 9 months
npcsgameherculesmmorpg-serverrole
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Murilo Tavares - Backend Developer at Gentrop Cloud Brasil