Summary
Murray Lorden is a multidisciplinary game designer, producer and educator with 12 years of industry experience and a longer history in development and QA dating back to the early 2000s. Based in Dunedin, he teaches Game Design and Production at the Academy of Interactive Entertainment while running indie studio muzboz.com, where he handles design, programming (C#), audio and art. His background includes level and systems design roles at Firemint and a formative six-year tenure at Bluetongue Entertainment working across testing, QA leadership, production and design for multi-platform titles. Murray blends hands-on technical skills with project management and audio design, bringing a maker’s mindset to both classroom and studio. He also has a creative arts foundation from a BA at the University of Melbourne (Cinema Studies and multimedia), which informs his narrative and audiovisual approach to games. Colleagues note he moves naturally between high-level production planning and shipping playable prototypes, often contributing the unexpected extras—music and video—that complete a game’s experience.
12 years of coding experience
5 years of employment as a software developer
The University of Melbourne
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